bsnes v0.022 released

Today marks a milestone for bsnes, and possibly for SNES emulation as a whole. With this new release, bsnes' compatibility has now reached 100.0%, with zero game-specific hacks. With every last commercially released game tested by both FitzRoy and tetsuo55 for at least five minutes each, all known bugs have been resolved. More information, as well as the changelog, are available on the bsnes news page. Download the new version on the main bsnes page, as always.


bsnes
Version 0.022
Author: byuu


General:
--------
bsnes is a Super Nintendo / Super Famicom emulator that began on
October 14th, 2004.

The latest version can be downloaded from:
http://byuu.org/

Please see license.txt for important licensing information.


Known Limitations:
------------------
S-CPU
- Invalid DMA / HDMA transfers (eg WRAM<>WRAM) not fully emulated
- Multiply / Divide register delays not implemented

S-PPU
- Uses scanline-based renderer. This is very inaccurate, but very few games
  rely on mid-scanline writes to function correctly
- Does not support FirstSprite+Y priority
- OAM / CGRAM accesses during active display not supported correctly
- RTO flags are not calculated on frames that are skipped when frameskipping
  is enabled. This provides a major speedup, however it will cause in issues
  in games that test these flags, eg the SNES Test Program Electronics Test.
  Turning frameskipping off will allow RTO flag calculation on every frame

Hardware Bugs
- CPUr1 HDMA crashing bug not emulated
- CPU<>APU communication bus conflicts not emulated


Unsupported Hardware:
---------------------
SA-1
Coprocessor used in many popular games, including:
- Dragon Ball Z Hyper Dimension
- Kirby Super Star
- Kirby's Dreamland 3
- Marvelous
- SD Gundam G-NEXT
- Super Mario RPG

Super FX
Coprocessor used in many popular games, including:
- Doom
- Star Fox
- Star Fox 2 (unreleased beta)
- Super Mario World 2: Yoshi's Island

SPC7110
Coprocessor used only by the following games:
- Far East of Eden Zero
- Far East of Eden Zero: Shounen Jump no Shou
- Momotarou Densetsu Happy
- Super Power League 4

DSP-3
Coprocessor used only by SD Gundam GX

DSP-4
Coprocessor used only by Top Gear 3000

ST010 / ST011 / ST018
SETA coprocessors used by very few games

BS-X (Broadcast Satellite)
Add-on unit sold only in Japan that played specially-made games that were
downloaded via satellite

BS-X Flashcart
Flash cartridge used by BS-X, as well as some standalone games by Asciisoft

Super Gameboy
Cartridge passthrough used for playing Gameboy games


Unsupported Controllers:
------------------------
Mouse
Super Scope
Justifier
Multitap (4-port and 5-port)

bsnes (TM) Open Source Reference License
Copyright (C) 2004 - 2007 byuu
All rights reserved

1. Definitions

The terms "reproduce", "reproduction", "distribute" and "distribution" have the
same meaning here as under U.S. copyright law.

"The software" means this software package as a whole, including, but not
limited to, this license, binaries, source code, documentation, and data.

"You" means the licensee of the software.

"The licensor" means the copyright holder of the software, byuu.

2. Grant of Rights

Subject to the terms of this license, the licensor grants you a
non-transferable, non-exclusive, worldwide, royalty-free copyright license to
reproduce the software for non-commercial use only, provided the software
remains unmodified, and there is no charge for the software itself, its' use,
nor for the medium upon which the software is distributed. The reproduction of
modified or derivative works of the software is strictly prohibited, except when
transmitted solely to the licensor.

3. Limitations

This license does not grant you any rights to use the licensor's name, logo or
trademarks.

The software is provided "as is", and any express or implied warranties,
including, but not limited to, the implied warranties of merchantability and
fitness for a particular purpose are disclaimed. In no event shall the licensor
be liable for any direct, indirect, incidental, special, exemplary, or
consequential damages (including, but not limited to, procurement of substitute
goods or services; loss of use, data, or profits; or business interruption)
however caused and on any theory of liability, whether in contract, strict
liability, or tort (including negligence or otherwise) arising in any way out of
the use of the software, even if advised of the possibility of such damage.

In the event that this license is determined to be invalid or unenforceable, the
Grant of Rights will become null and void, and no rights shall be granted to the
licensee, within the scope of U.S. copyright law.

4. Exemptions

The software includes the work of other copyright holders, which is licensed
under different agreements, and exempt from this license. Below is a complete
list of all such software, and their respective copyright holders and licenses.
Further, respective source code files are labeled with their correct licensing
information in the header. The lack of such a header indicates said file falls
under the bsnes license.

HQ2x Filter, author: MaxST, license: LGPL
JMA, author: NSRT Team, license: GPL (*)
libco, author: byuu, license: public domain
libui, author: byuu, license: public domain
NTSC Filter, author: blargg, license: LGPL
S-DD1, author: Andreas Naive, license: public domain
zlib, license: zlib license

(*) bsnes has received an exemption from the copyright holder to use this work.

© 2006 byuu - archive.is/My5t4