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R P G O N E T R A N S L A T I O N S
AND
E V I L T E A M T R A D U � � E S
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Presents
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| |
| Dragon Quest I.II Reprise |
| English Translation v1.10DQ/DW |
| |
=============================================
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Table of Contents
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I. What's New?
II. Foreword
III. How to Start Playing
IV. Playing the Game
V. Credits and Special Thanks
VI. Help Us
VII. Disclaimer
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I. What's New?
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v 1.10 - Thanks to all who reported problems and send in savestates!
1) Certain enemy names fixed.
2) Certain item names and functions fixed.
3) Crashing for lightning sword and leaf of world tree fixed. (hopefully)
4) Major item duplication fixed: only displays one major item at a time.
5) Enemies now flash before they die.
6) Character names for DQ when trading items are now correct.
7) Fixed the cloned Prince problem.
8) Numerous other dialogue-related fixes, including inconsistent naming on the DQ
patch.
9) Missing pointer for rescuing Princess after the defeat of Dragonlord fixed.
Known Issues -
1) Many people seem to be downloading bad roms for this game, which cause
numerous sound and crashing problems. Make sure your rom is 1,573,376 bytes,
nothing more, nothing less. If you deviate from that please download another one.
2) The DQII intro text does not synch with the feel of the music properly. Could
not find a way to increase the text speed. Just a minor cosmetic problem, one
might argue that it still synchs somehow.
3) Sometimes if you have stereo enabled in ZSNES, and a frame skip
of 2 or higher, the game will get stuck on a note and freeze. This is an issue
with the Japanese version also, so it's not our problem.
Difference between DQ and DW versions -
The DQ or DW after the version number indicates the translation you're playing.
The DQ VERSION uses character, town and item names that are more faithful to the
original Japanese version. For example, the ancestor of the main characters is
Roto. Also certain dialogue may sound more "eastern." If you are familiar with
other Dragon Quest translation projects this may resemble Byuu's Dragon Quest V
translation.
The DW VERSION uses character, town and item names that are more
"Americanized" and may resemble the original Nintendo of America/Enix of America
NES translations' names. However, the script still remains faithful to the SFC
Japanese script.
Whether it's the DQ version or the DW version you play, you should receive the
full, original intent of the DQ I.II script writers, for mostly the differences
are merely cosmetic, so pick one.
v 1.00 - First release
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II. Foreword
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Dragon Warrior holds a special place in my memories. I played Dragon Warrior
1 and 2 at a time in my life when I needed activities that could be done from a
bed. I was going through many surgeries at the time. These 2 games gave me much
enjoyment at a time when nothing else did. I could lose myself in the games, and
not worry about the problems I was going through. Then real life took over and I
never played another Dragon Warrior game for a while.
Two years ago, I found out that I could play the Super Famicom versions of the
Dragon Quest games on a PC. This so elated me, that I immediately found Dragon
Quest 1 and 2 Reprise and played it, even though I couldn't understand a word of
Japanese. That's when I decided to check more into translating/hacking the game
like other translation/hacking groups and individuals did to other great Super
Famicom games. That's when I bought the cartridge from a local vendor, and my
journey began.
I had no knowledge of assembly programming at the time, and produced my first
patch. It was a hack of the NES text from Dragon Warrior 1. I really didn't have
much done on it when I realized that the method I was using just wouldn't work
well. It was not producing a level of quality that I had noticed in other groups
projects like DeJap, J2e, and others. This is when I decided to learn assembly
programming so that I could do things like expand menus, 8 letter names, expand
spell and item names, etc. I had no knowledge of how to program in anything
except Basic. That is when I was told by several people to just give up, because
the scripts could never be dumped properly due to the way the dialogue was
stored, and how the pointers for the text worked. I rose to the challenge, and
after learning what the control codes were in the text, I could easily
tell where the dialogue was in the rom. I made complete script dumps, but had no
translator. Up to this point, several groups and individuals had tried
translating/hacking this game. But none had ever seen it through to completion.
I was determined to show that it could be done, and that I could learn what was
needed to complete the project with much better quality than I had done in the
past. I was willing to do anything it took.
I joined up with Fear Gaia, who for personal reasons left the scene a few months
later. I continued working on the game with my friend, Arch Demon, from a
Portuguese translation/hacking group, and then made contact with other people
in the scene, Dark Force, Byuu, spSpiff, and a few other poeple really helped me
out. Byuu and I joined efforts after that. I became very ill, and "disappeared"
for a few months. When I returned in better health with a new computer and no
files for the project, Byuu was not hacking actively. I really wanted to finish
the game. By some miracle, I was contacted by Gideon Zhi who had the files from
Byuu that I needed. So I set out to complete the project with translated English
scripts by spSpiff. After much aggravation, personal sacrifices, help from many
different people, and lots of time and headaches, it is finally done!
The final result is this patch, which I hope is our last patch necessary for this
game. Thanks to everyone who offered any words of encouragement, or a helping
hand when it was needed.
ChrisRPG
Project Leader, Hacker, Editor
P.S. Please read the rest of this file before playing the game. Enjoy!
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III. How to Start Playing
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The zip includes this readme and the DWI.II IPS file. You will need to apply this
patch onto a ROM image of DWI&II. Please do not ask us where to obtain this
image, it can be done with a careful search of the Internet. However, it is
required that this patch be applied to the ORIGINAL, unmodified ROM.
To apply the image, to will need an IPS patching program. The easiest one to use
would be IPSWin. You can get this and other programs from www.emuxhaven.net.
Note: You can also use Zsnes or Snes9x's autopatch features, which will let you
patch the rom without using the patcher. All you have to do is rename the patch
to the same name as your rom's filename (with the ips extension instead of the
extension your rom uses, i.e. DQ.IPS if your romname is DQ.SFC), and place the
file in the same folder as your battery srams (where your emulator stores your
SRM files.)
After you patch/autopatch the ROM, just start up the emulator, load up the rom,
and start playing!
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IV. Playing the Game
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The Dragon Quest/Dragon Warrior series of games is a role-playing experience that
many other games have tried to reproduce. They each feature true RPG characters
that Enix wants you to call your alter-ego, so you have to name the main
character in each and every one of them. Each game's battle system featured a
first-person view of the battle which makes the role-playing experience more
authentic.
Like every archaic RPG game, DQ I.II allows you to explore a fantasy world
filled with memorable characters and villains. You play as one character in DQI
and three characters in DQII, and with them you fight and cast magic to make them
more and more powerful.
CONTROLS:
D-Pad : Move character
A Button : Confirm
Brings up menu (see below)
B Button : Cancel
X Button : "Useful Button"
Confirm
Talk to NPC when facing him/her/it
Open Door when facing it
Open Chests when facing them
Search the grounds all other times
L/R Buttons : Same function as X button
MENU:
Press A Button to access
Talk : Talk to NPC if facing him/her/it.
Spell : Use a "travel spell"--spells that can be used outside battle.
Status : Bring up Status of the characters. Note: Does NOT tell you the
experience needed to level up but gives the current experience.
Does NOT allow you to save.
Item : Use an Item, or discard an item.
Door : Opens a door. (In DQ1, only if you have a Magic Key)
Search : Search the ground for items.
MISCELLANEOUS AND TIPS:
- Unlike later games in the Dragon Warrior/Quest series, you MUST save by
talking to a king (with a few exceptions). When you die you will lose a
portion of your gold and automatically warp back to the king you previously
saved at.
- Churches in DQ1 will only heal you. Churches in DQ2 will heal your status
ailments as well as revive any dead characters. They do NOT save.
- Talk to everybody and pay close attention to what they say. To finish the game,
you need to go to obscure places or find hidden treasures, so talk to them for
hints about these things.
For more information on how to play the game, visit Gamefaqs at
www.gamefaqs.com or visit our website at rpgone.emuxhaven.net.
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V. Credits
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PROJECT LEADER
ChrisRPG
ENGLISH SCRIPT
spSpiff
SCRIPT EDITING
Arch Demon
Brightman
ChrisRPG
ASM CODING
Arch Demon
Byuu
ChrisRPG
TESTING
Alexander Sirlin
Brennan Brooks
Brightman
Firebrand
Jeremy Gallen
Junts
King Mike
Magnus
Paul Kangas
Squall
Tony
Zeke_D
ADDITIONAL THANKS TO
Anoda
Brightman
Byuu
Dark Force
Emu X Haven
Endwin
Fear Gaia
Gideon Zhi
Pendy
Zeke_D
All Zsnes, Snes9x, etc. emulator programmers
All other Dragon Quest games translaters and hackers
And Enix for the wonderful series, Dragon Quest/Dragon Warrior
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VI. Help Us
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Please report all bugs to ChrisRPG at crisrpg@bellsouth.net. Please do not forget
to tell us the way you're playing the patch (emulator, copier, etc.) and if
possible, please include a savestate or screenshot of the problem.
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VII. Disclaimer
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Dragon Quest I & II and all related images, names, and themes are trademarks of
Enix Corporation.
RPGOne and EvilTeam is in no way or form affiliated with Enix and any other video
game companies. It shall not be held liable for any damages of any type arising
out of or in any way connected with your use of the products it releases.
You may NOT distribute this patch with a rom image.
We do not endorse game piracy. If you like a game, please support the game
company and buy the game.
Visit RPGOne's webpage at http://rpgone.emuxhaven.net
Visit EvilTeam's webpage at http://www.darkcajun.hpg.ig.com.br/evilteam/frame.htm