Dragon Quest I.II Reprise (readme)

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    R   P   G   O   N   E      T   R   A   N   S   L   A   T   I   O   N   S

                                      AND

             E  V  I  L  T  E  A  M      T  R  A  D  U  �  �  E  S 

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                                    Presents

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                 |                                           |
                 |         Dragon Quest I.II Reprise         |
                 |       English Translation v1.10DQ/DW      |
                 |                                           |
                 =============================================


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Table of Contents
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I.   What's New?
II.  Foreword
III. How to Start Playing
IV.  Playing the Game
V.   Credits and Special Thanks
VI.  Help Us
VII. Disclaimer


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I. What's New?
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v 1.10 - Thanks to all who reported problems and send in savestates!

1) Certain enemy names fixed.
2) Certain item names and functions fixed.
3) Crashing for lightning sword and leaf of world tree fixed. (hopefully)
4) Major item duplication fixed: only displays one major item at a time.
5) Enemies now flash before they die.
6) Character names for DQ when trading items are now correct.
7) Fixed the cloned Prince problem.
8) Numerous other dialogue-related fixes, including inconsistent naming on the DQ 
patch.
9) Missing pointer for rescuing Princess after the defeat of Dragonlord fixed.

Known Issues - 
1) Many people seem to be downloading bad roms for this game, which cause 
numerous sound and crashing problems. Make sure your rom is 1,573,376 bytes, 
nothing more, nothing less. If you deviate from that please download another one.

2) The DQII intro text does not synch with the feel of the music properly. Could
not find a way to increase the text speed. Just a minor cosmetic problem, one 
might argue that it still synchs somehow.

3) Sometimes if you have stereo enabled in ZSNES, and a frame skip
of 2 or higher, the game will get stuck on a note and freeze. This is an issue 
with the Japanese version also, so it's not our problem. 

Difference between DQ and DW versions - 
The DQ or DW after the version number indicates the translation you're playing. 
The DQ VERSION uses character, town and item names that are more faithful to the 
original Japanese version. For example, the ancestor of the main characters is 
Roto. Also certain dialogue may sound more "eastern." If you are familiar with 
other Dragon Quest translation projects this may resemble Byuu's Dragon Quest V 
translation.
The DW VERSION uses character, town and item names that are more 
"Americanized" and may resemble the original Nintendo of America/Enix of America 
NES translations' names. However, the script still remains faithful to the SFC 
Japanese script. 
Whether it's the DQ version or the DW version you play, you should receive the 
full, original intent of the DQ I.II script writers, for mostly the differences 
are merely cosmetic, so pick one.


v 1.00 - First release


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II. Foreword
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Dragon Warrior holds a special place in my memories. I played Dragon Warrior
1 and 2 at a time in my life when I needed activities that could be done from a 
bed. I was going through many surgeries at the time. These 2 games gave me much 
enjoyment at a time when nothing else did. I could lose myself in the games, and 
not worry about the problems I was going through. Then real life took over and I 
never played another Dragon Warrior game for a while.

Two years ago, I found out that I could play the Super Famicom versions of the 
Dragon Quest games on a PC. This so elated me, that I immediately found Dragon 
Quest 1 and 2 Reprise and played it, even though I couldn't understand a word of 
Japanese. That's when I decided to check more into translating/hacking the game 
like other translation/hacking groups and individuals did to other great Super 
Famicom games. That's when I bought the cartridge from a local vendor, and my 
journey began.

I had no knowledge of assembly programming at the time, and produced my first 
patch. It was a hack of the NES text from Dragon Warrior 1. I really didn't have 
much done on it when I realized that the method I was using just wouldn't work 
well. It was not producing a level of quality that I had noticed in other groups 
projects like DeJap, J2e, and others. This is when I decided to learn assembly 
programming so that I could do things like expand menus, 8 letter names, expand 
spell  and item names, etc. I had no knowledge of how to program in anything 
except Basic. That is when I was told by several people to just give up, because 
the scripts could never be dumped properly due to the way the dialogue was 
stored, and how the pointers for the text worked. I rose to the challenge, and 
after learning what the control codes were in the text, I could easily
tell where the dialogue was in the rom. I made complete script dumps, but had no 
translator. Up to this point, several groups and individuals had tried 
translating/hacking this game. But none had ever seen it through to completion. 
I was determined to show that it could be done, and that I could learn what was 
needed to complete the project with much better quality than I had done in the 
past. I was willing to do anything it took. 

I joined up with Fear Gaia, who for personal reasons left the scene a few months 
later. I continued working on the game with my friend, Arch Demon, from a 
Portuguese translation/hacking group, and then made contact with other people 
in the scene, Dark Force, Byuu, spSpiff, and a few other poeple really helped me 
out. Byuu and I joined efforts after that. I became very ill, and "disappeared" 
for a few months. When I returned in better health with a new computer and no 
files for the project, Byuu was not hacking actively. I really wanted to finish 
the game. By some miracle, I was contacted by Gideon Zhi who had the files from 
Byuu that I needed. So I set out to complete the project with translated English 
scripts by spSpiff. After much aggravation, personal sacrifices, help from many 
different people, and lots of time and headaches, it is finally done!

The final result is this patch, which I hope is our last patch necessary for this 
game. Thanks to everyone who offered any words of encouragement, or a helping 
hand when it was needed.

                                                 ChrisRPG 
                                                 Project Leader, Hacker, Editor

P.S. Please read the rest of this file before playing the game. Enjoy!


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III. How to Start Playing
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The zip includes this readme and the DWI.II IPS file. You will need to apply this
patch onto a ROM image of DWI&II. Please do not ask us where to obtain this 
image, it can be done with a careful search of the Internet. However, it is 
required that this patch be applied to the ORIGINAL, unmodified ROM. 

To apply the image, to will need an IPS patching program. The easiest one to use 
would be IPSWin. You can get this and other programs from www.emuxhaven.net.

Note: You can also use Zsnes or Snes9x's autopatch features, which will let you 
patch the rom without using the patcher. All you have to do is rename the patch 
to the same name as your rom's filename (with the ips extension instead of the 
extension your rom uses, i.e. DQ.IPS if your romname is DQ.SFC), and place the 
file in the same folder as your battery srams (where your emulator stores your 
SRM files.)

After you patch/autopatch the ROM, just start up the emulator, load up the rom, 
and start playing!


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IV. Playing the Game
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The Dragon Quest/Dragon Warrior series of games is a role-playing experience that
many other games have tried to reproduce. They each feature true RPG characters
that Enix wants you to call your alter-ego, so you have to name the main 
character in each and every one of them. Each game's battle system featured a 
first-person view of the battle which makes the role-playing experience more 
authentic. 

Like every archaic RPG game, DQ I.II allows you to explore a fantasy world 
filled with memorable characters and villains. You play as one character in DQI
and three characters in DQII, and with them you fight and cast magic to make them 
more and more powerful. 

CONTROLS:

D-Pad        : Move character
A Button     : Confirm
               Brings up menu (see below)
B Button     : Cancel
X Button     : "Useful Button"
	       Confirm
               Talk to NPC when facing him/her/it
               Open Door when facing it
               Open Chests when facing them
               Search the grounds all other times
L/R Buttons  : Same function as X button
           
MENU:

Press A Button to access

Talk   : Talk to NPC if facing him/her/it.
Spell  : Use a "travel spell"--spells that can be used outside battle.
Status : Bring up Status of the characters. Note: Does NOT tell you the
         experience needed to level up but gives the current experience.
         Does NOT allow you to save.
Item   : Use an Item, or discard an item.
Door   : Opens a door. (In DQ1, only if you have a Magic Key)
Search : Search the ground for items.

MISCELLANEOUS AND TIPS:

 - Unlike later games in the Dragon Warrior/Quest series, you MUST save by
   talking to a king (with a few exceptions). When you die you will lose a 
   portion of your gold and automatically warp back to the king you previously 
   saved at.
 - Churches in DQ1 will only heal you. Churches in DQ2 will heal your status
   ailments as well as revive any dead characters. They do NOT save.
 - Talk to everybody and pay close attention to what they say. To finish the game,
   you need to go to obscure places or find hidden treasures, so talk to them for 
   hints about these things.


For more information on how to play the game, visit Gamefaqs at
www.gamefaqs.com or visit our website at rpgone.emuxhaven.net.


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V. Credits
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PROJECT LEADER
       ChrisRPG

ENGLISH SCRIPT
       spSpiff

SCRIPT EDITING
       Arch Demon
       Brightman
       ChrisRPG

ASM CODING
       Arch Demon
       Byuu
       ChrisRPG

TESTING
       Alexander Sirlin
       Brennan Brooks
       Brightman
       Firebrand
       Jeremy Gallen 
       Junts
       King Mike
       Magnus 
       Paul Kangas
       Squall
       Tony
       Zeke_D

ADDITIONAL THANKS TO
       Anoda
       Brightman
       Byuu
       Dark Force
       Emu X Haven
       Endwin
       Fear Gaia
       Gideon Zhi
       Pendy
       Zeke_D
       All Zsnes, Snes9x, etc. emulator programmers
       All other Dragon Quest games translaters and hackers
       And Enix for the wonderful series, Dragon Quest/Dragon Warrior


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VI. Help Us
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Please report all bugs to ChrisRPG at crisrpg@bellsouth.net. Please do not forget 
to tell us the way you're playing the patch (emulator, copier, etc.) and if 
possible, please include a savestate or screenshot of the problem.


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VII. Disclaimer
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Dragon Quest I & II and all related images, names, and themes are trademarks of 
Enix Corporation. 

RPGOne and EvilTeam is in no way or form affiliated with Enix and any other video 
game companies. It shall not be held liable for any damages of any type arising 
out of or in any way connected with your use of the products it releases.

You may NOT distribute this patch with a rom image. 

We do not endorse game piracy. If you like a game, please support the game 
company and buy the game.

Visit RPGOne's webpage at http://rpgone.emuxhaven.net
Visit EvilTeam's webpage at http://www.darkcajun.hpg.ig.com.br/evilteam/frame.htm